We fully characterize how dynamic information should be provided to uniquely implement the largest equilibrium in dynamic binary-action supermodular games. The designer offers an informational put: she stays silent in good times, but injects asymmetric and inconclusive public information if players lose faith. There is (i) no multiplicity gap: the largest (partially) implementable equilibrium can be implemented uniquely; and (ii) no intertemporal commitment gap: the policy is sequentially optimal. Our results have sharp implications for the design of policy in coordination environments.
翻译:我们完整刻画了在动态二元行动超模博弈中,应如何提供动态信息以唯一实现最大均衡。设计者提供一种信息看跌期权:她在形势良好时保持沉默,但当参与者失去信心时,则注入非对称且非结论性的公共信息。该机制具有以下特性:(i) 无多重性缺口:最大(部分)可实现的均衡能够被唯一实现;(ii) 无跨期承诺缺口:该策略是序贯最优的。我们的研究结果对协调环境中的政策设计具有明确启示。