Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development and customization, known to facilitate engagement in video games, remain rare in HBGs. If present, they happen digitally or imaginarily, often leaving physical aspects generic. We developed DungeonMaker, a fabrication-augmented HBG bridging physical and digital game elements: 1) the setup narrates a story and projects a digital game board onto a laser cutter; 2) DungeonMaker assesses player-crafted artifacts; 3) DungeonMaker's modified laser head senses and moves player- and non-player figures, and 4) can physically damage figures. An evaluation (n=4x3) indicated that DungeonMaker provides an engaging experience, may support players' connection to their figures, and potentially spark novices' interest in fabrication. DungeonMaker provides a rich constellation to play HBGs by blending aspects of craft and automation to couple the physical and digital elements of an HBG tightly.
翻译:混合型桌游(HBG)通过数字技术(如应用程序)增强其模拟本源,是一种日益流行的休闲活动。尽管持续的世界构建、角色定制化被证实在电子游戏中能提升参与度,但在混合型桌游中仍属罕见。即便存在此类机制,也往往以数字或想象形式呈现,导致物理层面普遍缺乏个性。我们开发了DungeonMaker——一款融合制造技术的混合型桌游,搭建起物理与数字游戏元素的桥梁:1)游戏设置环节通过叙事投影,将数字棋盘投射至激光切割机;2)DungeonMaker可评估玩家制作的手工作品;3)其改装型激光头能感应并移动玩家角色与非玩家角色模型;4)还能对模型造成物理损伤。评估实验(n=4×3)表明,DungeonMaker不仅提供了引人入胜的游戏体验,还能增强玩家与模型的连接感,并可能激发新手对制造技术的兴趣。通过融合手工制作与自动化技术,DungeonMaker构建出丰富的混合型桌游玩法体系,将物理与数字元素紧密耦合。