This paper presents the reproduction of two studies focused on the perception of micro and macro expressions of Virtual Humans (VHs) generated by Computer Graphics (CG), first described in 2014 and replicated in 2021. The 2014 study referred to a VH realistic, whereas, in 2021, it referred to a VH cartoon. In our work, we replicate the study by using a realistic CG character. Our main goals are to compare the perceptions of micro and macro expressions between levels of realism (2021 cartoon versus 2023 realistic) and between realistic characters in different periods (i.e., 2014 versus 2023). In one of our results, people more easily recognized micro expressions in realistic VHs than in a cartoon VH. In another result, we show that the participants' perception was similar for both micro and macro expressions in 2014 and 2023.
翻译:本文复现了2014年首次描述并于2021年复制的两项关于计算机图形学(CG)生成的虚拟人类(VHs)微表情与宏表情感知的研究。2014年的研究涉及写实的虚拟人类,而2021年的研究则涉及卡通风格的虚拟人类。在我们的工作中,我们使用一个写实的CG角色复现了该研究。我们的主要目标是比较不同真实感水平(2021年卡通风格与2023年写实风格)之间以及不同时期写实角色(即2014年与2023年)之间的微表情与宏表情感知。结果之一表明,与卡通虚拟人类相比,人们更容易识别写实虚拟人类的微表情。另一结果则显示,参与者对2014年和2023年微表情与宏表情的感知相似。