In motor neuroscience, artificial recurrent neural networks models often complement animal studies. However, most modeling efforts are limited to data-fitting, and the few that examine virtual embodied agents in a reinforcement learning context, do not draw direct comparisons to their biological counterparts. Our study addressing this gap, by uncovering structured neural activity of a virtual robot performing legged locomotion that directly support experimental findings of primate walking and cycling. We find that embodied agents trained to walk exhibit smooth dynamics that avoid tangling -- or opposing neural trajectories in neighboring neural space -- a core principle in computational neuroscience. Specifically, across a wide suite of gaits, the agent displays neural trajectories in the recurrent layers are less tangled than those in the input-driven actuation layers. To better interpret the neural separation of these elliptical-shaped trajectories, we identify speed axes that maximizes variance of mean activity across different forward, lateral, and rotational speed conditions.
翻译:在运动神经科学中,人工循环神经网络模型通常补充动物研究。然而,大多数建模工作局限于数据拟合,少数涉及强化学习背景下虚拟具身智能体的研究,并未与其生物对应物进行直接比较。本研究弥补了这一空白,揭示了执行腿部运动的虚拟机器人的结构化神经活动,直接支持了灵长类动物行走与骑行的实验发现。我们发现,训练用于行走的具身智能体展现出避免缠绕——即相邻神经空间中相反的神经轨迹——的平滑动力学,这是计算神经科学中的一个核心原理。具体而言,在一系列广泛步态中,智能体在循环层中的神经轨迹比在输入驱动的致动层中缠绕更少。为了更好地解释这些椭圆形状轨迹的神经分离,我们识别了速度轴,该轴最大化不同前向、侧向和旋转速度条件下平均活动的方差。