Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game called Playtest, which transforms the tiring testing process into a competitive game with a purpose. Playtest automates the generation of valuable test cases based on player actions, without the players even realising it. We envision the use of Playtest to crowdsource the task of testing games by giving players access to the respective games through our tool in the playtesting phases during the development process.
翻译:游戏通常以增量方式开发,需要反复测试相同场景,这对游戏开发者而言是一项繁琐且易错的任务。为此,我们旨在通过将测试过程封装为名为Playtest的游戏来减轻这一负担,该工具将枯燥的测试流程转化为具有目标性的竞技化游戏。Playtest基于玩家行为自动生成有价值的测试用例,而玩家甚至无需察觉这一过程。我们设想通过Playtest在开发阶段的游戏测试环节中,向玩家开放相应游戏的访问权限,从而以众包方式完成游戏测试任务。