Art education plays a significant role in K-2 learners' physical and cognitive development. However, teachers struggle to translate in-person activities to remote settings and to give necessary feedback to help learners develop fine motor skills. Previous research shows the benefits of tangible technology and real-time system feedback for supporting teachers and students in digital environments, but little research explores their affordances for remote art education. We developed Chameleon Clippers: interactive scissors that give real-time feedback to learners as they cut along a line. In preliminary tests, learners felt engaged and responded to feedback, enjoying their experience. Our low-cost design augments existing classroom artifacts and practices, supporting classroom integration. Testing also revealed directions for future study, including the frequency of feedback and assimilation into a broader, art education platform. Through our study, we demonstrate the potential for tangible technology to create more interactive, engaging, and supportive remote K-2 learning experiences.
翻译:艺术教育在K-2阶段学习者的身体与认知发展中具有重要作用。然而,教师难以将线下活动迁移至远程环境,也无法为学习者提供必要反馈以培养其精细运动技能。既有研究证明了实体技术及实时系统反馈对支持数字环境中师生交互的价值,但针对其如何赋能远程艺术教育的探索尚属空白。我们开发了"变色龙剪刀":一种能根据学习者沿线裁剪轨迹提供实时反馈的交互式剪刀。初步测试显示,学习者表现出高度参与感并积极回应反馈,获得了愉悦的体验体验。该低成本设计方案通过增强现有课堂工具与教学实践,支持课堂融合应用。测试同时揭示了未来研究方向,包括反馈频率的优化及其在更广泛艺术教育平台中的整合。本研究证明了实体技术在构建更具互动性、参与性与支持性的远程K-2学习体验方面的潜力。