The evolution of User Interfaces marks a significant transition from traditional command-line interfaces to more intuitive graphical and touch-based interfaces, largely driven by the emergence of personal computing devices. The advent of spatial computing and Extended Reality technologies further pushes the boundaries, promising a fusion of physical and digital realms through interactive environments. This paper delves into the progression from All Realities technologies encompassing Augmented Reality, Virtual Reality, and Mediated Reality to spatial computing, highlighting their conceptual differences and applications. We explore enabling technologies such as Artificial Intelligence, the Internet of Things, 5G, cloud and edge computing, and blockchain that underpin the development of spatial computing. We further scrutinize the initial forays into commercial spatial computing devices, with a focus on Apple's Vision Pro, evaluating its technological advancements alongside the challenges it faces. Through this examination, we aim to provide insights into the potential of spatial computing to revolutionize our interaction with digital information and the physical world.
翻译:用户界面的演进标志着从传统命令行界面到更直观的图形界面与触控界面的重大转变,这一进程在很大程度上受到个人计算设备兴起的推动。空间计算与扩展现实技术的出现进一步拓展了技术边界,通过交互式环境实现物理世界与数字世界的融合。本文深入探讨从增强现实、虚拟现实与介导现实等全真技术到空间计算的演进历程,重点阐释其概念差异与应用场景。我们分析了支撑空间计算发展的使能技术,包括人工智能、物联网、5G、云计算与边缘计算及区块链。进一步审视了商业空间计算设备的初期探索,聚焦于苹果Vision Pro,在评估其技术创新的同时,分析其面临的挑战。通过这一研究,我们旨在揭示空间计算在革新人与数字信息及物理世界交互方式方面的潜在影响。