Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits are made more available to users, not just developers, advocates, and technical academics, enhancing its controlled study impact. With an accessible first design approach, we can overcome accessibility constraints and tap into new research potential. The open-sourced toolkit demonstrates how game engine technologies can be utilized to immerse participants in a 360-video environment with curated text displayed at pre-set intervals. Allowing for researchers to guide participants through virtual experiences intuitively through a desktop application while the study unfolds in the users VR headset.
翻译:虚拟现实有望在教育与心理学研究的转型中发挥重要作用。随着成熟框架与工具包不仅面向开发者、倡导者及技术型学者,更向普通用户开放,其作为视觉研究手段的应用潜力将得到增强,从而提升其受控研究的实效性。采用以无障碍为首要设计原则的方法,我们能够突破可及性限制,发掘新的研究可能。该开源工具包展示了如何利用游戏引擎技术,让参与者沉浸于360度视频环境之中,并在预设时间间隔内呈现精选文本。通过桌面应用程序,研究人员可直观地引导参与者完成虚拟体验,而整个研究过程则在用户的VR头显中同步展开。