Community-based afterschool programs are valuable spaces for researchers to codesign technologies with direct relevance to local communities. However, afterschool programs differ in resources available, culture, and student demographics in ways that may impact the efficacy of the codesign process and outcome. We ran a series of multi-week educational game codesign workshops across five programs over twenty weeks and found notable differences, despite deploying the same protocol. Our findings characterize three types of programs: Safe Havens, Recreation Centers, and Homework Helpers. We note major differences in students' patterns of participation directly influenced by each program's culture and expectations for equitable partnerships and introduce Comparative Design-Based Research (cDBR) as a beneficial lens for codesign.
翻译:社区型课外项目为研究人员与当地社区共同设计具有直接相关性的技术提供了宝贵空间。然而,不同课外项目在可用资源、文化背景及学生人口统计特征方面存在差异,这些差异可能影响协同设计过程与结果的有效性。我们在五家项目机构中开展了为期二十周的多轮教育游戏协同设计工作坊,尽管采用了相同的实施方案,仍然观察到了显著差异。研究发现将项目机构划分为三种类型:安全港湾、娱乐中心和作业辅导站。我们注意到,学生参与模式的重大差异直接受制于各项目机构的文化背景及其对平等合作关系的预期,并引入比较设计型研究(cDBR)作为有益于协同设计的分析视角。