Dark patterns are often used in interface design to manipulate users into performing actions they would otherwise not take, such as consenting to excessive data collection. We present a narrative serious game concept, along with seven game-adapted dark patterns designed to create awareness of and bolster resistance against dark patterns through direct consequences of player actions. We performed a qualitative, exploratory study investigating player behavior when confronted with game-adapted dark patterns. A thematic analysis provides insights into influencing factors for adapting dark patterns into gameplay, as well as player motivations and driving forces influencing player behavior.
翻译:暗黑模式在界面设计中常被用于操纵用户执行本不会采取的行为,例如同意过度数据收集。我们提出了一种叙事性严肃游戏概念,并设计了七种游戏化暗黑模式,旨在通过玩家行为的直接后果提升对暗黑模式的认识并增强抵御能力。我们开展了一项定性探索性研究,调查玩家面对游戏化暗黑模式时的行为表现。主题分析揭示了影响暗黑模式适配游戏玩法的因素,以及影响玩家行为的动机与驱动因素。