In this text, we consider the authoring of interactive digital narratives (IDNs) as a system of interwoven creative processes and look at it as a design process. The aim is to better understand the structural, aesthetic and interactive concepts authoring has to address, how authors think about those and what that means regarding the tools required to support authoring for IDNs. The paper concludes with a detailed vision of an authoring environment that is considered an open-source sandbox system, which provides the technical means to build a functional IDN but adapts the availability of technology based on the narrative engineer's aims, goals and skills. The environment establishes a collaboration between itself and the narrative engineer, who's interaction on one side focusses on the collection of material and its classification and on the other side covers the design of the engine that facilitates the aimed for audience to establish the stories for their information need out of the provided proto-narrative content space.
翻译:本文将交互式数字叙事(IDN)的创作视为交织创意过程的系统,并作为设计过程加以审视。旨在更深入地理解创作必须应对的结构性、美学及交互概念,探究创作者对这些概念的思考方式,以及这种思考对支持IDN创作所需工具的内涵。论文最后提出了一个创作环境的详细愿景,该环境被视为开源沙盒系统,既提供构建功能性IDN的技术手段,又能根据叙事工程师的目标、意图和技能调整技术可用性。该环境与叙事工程师建立协作关系——其交互一方面聚焦于素材收集与分类,另一方面涵盖引擎设计,旨在使目标受众能够从所提供的原始叙事内容空间中,根据自身信息需求构建故事。