Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the industry is to provide a pre-made selection of distinct garment sizes such as small, medium and large. While these may cater to certain groups of individuals that fall within this distribution, they often exclude large sections of the population. In contrast, individually tailored clothing offers a solution to obtain custom-fit garments that are tailored to each individual. However, manual tailoring is time-consuming and requires specialized knowledge, prohibiting the approach from being applied to produce fitted clothing at scale. To address this challenge, we propose a novel method leveraging differentiable simulation for refitting and draping 3D garments and their corresponding 2D pattern panels onto a new body shape, enabling a workflow where garments only need to be designed once, in a single size, and they can be automatically refitted to support numerous body size and shape variations. Our method enables downstream applications, where our optimized 3D drape can be directly ingested into game engines or other applications. Our 2D sewing patterns allow for accurate physics-based simulations and enables manufacturing clothing for the real world.
翻译:合身的服装对于真实与虚拟服饰都至关重要,它既能实现自我表达,又能为各种体型提供准确呈现。行业常规做法是提供预先制作的分码成衣,例如小号、中号和大号。虽然这种模式能满足分布区间内的部分人群需求,却常常将大量体型排除在外。相比之下,个体化定制服装提供了为每个人量身打造合身服饰的解决方案。然而,手工定制耗时且需要专业知识,难以实现规模化合身服装的生产。为应对这一挑战,我们提出一种创新方法:利用可微分仿真技术,将三维服装及其对应的二维裁片适配并悬垂到新体型上。该方法实现了只需设计单一尺码的服装,即可自动适配多种体型变化的工艺流程。我们的技术支持下游应用场景,优化后的三维悬垂模型可直接导入游戏引擎或其他应用系统。生成的二维缝制版型支持精确的物理仿真,并为现实世界的服装制造提供可能。