We investigate adversarial network coding and decoding focusing on the multishot regime. Errors can occur on a proper subset of the network edges and are modeled via an adversarial channel. The paper contains both bounds and capacity-achieving schemes for the Diamond Network and the Mirrored Diamond Network. We also initiate the study of the generalizations of these networks.
翻译:本文研究多轮场景下的对抗性网络编码与解码问题。错误可能发生在网络边的适当子集上,并通过对抗信道进行建模。本文针对钻石网络和镜像钻石网络给出了界和容量可达方案,并初步探讨了这些网络的推广形式。