During an activity, knowing the mental workload (MWL) of the user allows to improve the Human-Machine Interactions (HMI). Indeed, the MWL has an impact on the individual and its interaction with the environment. Monitoring it is therefore a crucial issue. In this context, we have created the virtual game Back to Pizza which is based on the N-back task (commonly used for measuring MWL). In this more playful variant, users must carry out orders from customers of a pizza food truck. It is an interactive game that involves the audience of the IHM'23 conference, choosing several parameters like the number of ingredients. During this experience, the objective is to measure MWL in real time through an ElectroEncephaloGraph (EEG) and visual feedback on MWL level is given to the audience. With this demonstration, we propose to present a concept of a virtual interactive game that measures MWL in real time.
翻译:在活动过程中,了解用户的脑力负荷有助于改善人机交互。实际上,脑力负荷会对个体及其与环境互动产生影响,因此监测脑力负荷至关重要。在此背景下,我们开发了一款名为“Back to Pizza”的虚拟游戏,该游戏基于常用于测量脑力负荷的N-back任务。作为更具趣味性的变体,用户需要完成披萨餐车顾客的订单。这是一款互动游戏,在IHM'23会议期间邀请观众参与,可选择配料数量等多个参数。实验过程中,我们通过脑电图实时测量脑力负荷,并向观众提供脑力负荷水平的视觉反馈。通过本次演示,我们旨在展示一款能够实时监测脑力负荷的虚拟互动游戏概念。