Virtual reality interview simulator (VRIS) provides an effective and manageable approach for candidates prone to being very nervous during interviews, yet, the major anxiety-inducing elements remain unknown. During an interview, the anxiety levels, overall experience, and performance of interviewees might be affected by various circumstances. By analyzing electrodermal activity and questionnaire, we investigated the influence of five variables: (I) \textit{Realism}; (II) \textit{Question type}; (III) \textit{Interviewer attitude}; (IV) \textit{Timing}; and (V) \textit{Preparation}. As such, an orthogonal design $L_8(4^1 \times 2^4)$ with eight experiments ($O A_8$ matrix) was implemented, in which 19 college students took part in the experiments. Considering the anxiety, overall experience, and performance of the interviewees, results indicate that \textit{Question type} plays a major role; secondly, \textit{Realism}, \textit{Preparation}, and \textit{Interviewer attitude} all have some degree of influence; lastly, \textit{Timing} have little to no impact. Specifically, professional interview questions elicited a greater degree of anxiety than personal ones among the categories of interview questions. This work contributes to our understanding of anxiety-stimulating factors during job interviews in virtual reality and provides cues for designing future VRIS.
翻译:虚拟现实面试模拟器(VRIS)为易在面试中高度紧张的求职者提供了有效且可控的应对方案,然而,主要的焦虑诱发因素尚不明确。在面试过程中,求职者的焦虑水平、整体体验和表现可能受到多种情境因素的影响。通过分析皮电活动数据与问卷调查结果,我们探究了五个变量的影响:(I)真实感;(II)问题类型;(III)面试官态度;(IV)时间安排;及(V)准备程度。为此,我们采用正交设计$L_8(4^1 \times 2^4)$(即$O A_8$矩阵)包含八组实验,共有19名大学生参与实验。基于求职者的焦虑程度、整体体验及表现,结果表明:问题类型起主要作用;其次,真实感、准备程度和面试官态度均具有一定影响;最后,时间安排影响甚微甚至无影响。具体而言,在面试问题类别中,专业面试问题引发的焦虑程度高于个人化问题。本研究有助于理解虚拟现实求职面试中的焦虑诱发因素,并为未来设计VRIS提供启示。