AI Advancements have augmented casual writing and story generation, but their usage poses challenges in collaborative storytelling. In role-playing games such as Dungeons & Dragons (D&D), composing prompts using generative AI requires a technical understanding to generate ideal results, which is difficult for novices. Thus, emergent narratives organically developed based on player actions and decisions have yet to be fully utilized. This paper envisions the use of generative AI in transforming storytelling into an interactive drama using dynamic and immersive narratives. First, we describe scenarios where narratives are created and character conversations are designed within an overarching fantasy disposition. Then, we recommend design guidelines to help create tools using generative AI in interactive storytelling. Lastly, we raise questions on its potential impact on player immersion and cognitive load. Our contributions may be expanded within the broader interactive storytelling domain, such as speech-conversational AI and persona-driven chatbots.
翻译:人工智能技术的进步增强了日常写作与故事生成能力,但其在协作叙事中的应用仍面临挑战。在《龙与地下城》等角色扮演游戏中,使用生成式AI编写提示需要技术理解才能生成理想结果,这对新手而言较为困难。因此,基于玩家行动与决策自然涌现的叙事仍未得到充分利用。本文设想通过动态沉浸式叙事,将生成式AI应用于将故事转化为交互式戏剧。首先,我们描述了在宏观奇幻基调下创建叙事场景与设计角色对话的案例;随后,我们提出了利用生成式AI开发交互式叙事工具的设计指南;最后,我们探讨了其对玩家沉浸感与认知负荷的潜在影响。本研究的成果可扩展至更广泛的交互式叙事领域,例如语音对话型AI与人格化聊天机器人。