Situated visualization has become an increasingly popular research area in the visualization community, fueled by advancements in augmented reality (AR) technology and immersive analytics. Visualizing data in spatial proximity to their physical referents affords new design opportunities and considerations not present in traditional visualization, which researchers are now beginning to explore. However, the AR research community has an extensive history of designing graphics that are displayed in highly physical contexts. In this work, we leverage the richness of AR research and apply it to situated visualization. We derive design patterns which summarize common approaches of visualizing data in situ. The design patterns are based on a survey of 293 papers published in the AR and visualization communities, as well as our own expertise. We discuss design dimensions that help to describe both our patterns and previous work in the literature. This discussion is accompanied by several guidelines which explain how to apply the patterns given the constraints imposed by the real world. We conclude by discussing future research directions that will help establish a complete understanding of the design of situated visualization, including the role of interactivity, tasks, and workflows.
翻译:情境化可视化已成为可视化研究领域日益热门的方向,这得益于增强现实技术的进步和沉浸式分析的发展。在空间上与物理参照物邻近的位置可视化数据,带来了传统可视化中不存在的新设计机遇与考量,研究者们正开始探索这些内容。然而,增强现实研究领域在设计高度物理环境下显示的图形方面有着悠久历史。本工作中,我们利用增强现实研究的丰富积累,将其应用于情境化可视化。我们提炼出设计模式,总结在情境中可视化数据的常见方法。这些设计模式基于对增强现实与可视化领域293篇论文的调查以及我们自身的专业知识。我们讨论了有助于描述模式及文献中先前工作的设计维度,并附上若干指南,说明如何在现实世界约束条件下应用这些模式。最后,我们探讨了未来研究方向,包括交互性、任务和工作流的作用,以建立对情境化可视化设计的完整理解。