This short paper presents an efficient path following solution for ground vehicles tailored to game AI. Our focus is on adapting established techniques to design simple solutions with parameters that are easily tunable for an efficient benchmark path follower. Our solution pays particular attention to computing a target speed which uses quadratic Bezier curves to estimate the path curvature. The performance of the proposed path follower is evaluated through a variety of test scenarios in a first-person shooter game, demonstrating its effectiveness and robustness in handling different types of paths and vehicles. We achieved a 70% decrease in the total number of stuck events compared to an existing path following solution.
翻译:这篇短文提出了一种面向游戏AI的高效地面车辆路径跟踪解决方案。我们的重点在于调整成熟技术,设计参数易于调节的简单方案,以构建高效的基准路径跟踪器。该方案特别注重通过使用二次贝塞尔曲线估算路径曲率来计算目标速度。通过在第一人称射击游戏的多种测试场景中对所提路径跟踪器进行性能评估,验证了其在处理不同类型路径和车辆时的有效性与鲁棒性。与现有路径跟踪方案相比,我们的方法使卡死事件总数降低了70%。