Many neurological conditions, e.g., a stroke, can cause patients to experience upper limb (UL) motor impairments that hinder their daily activities. For such patients, while rehabilitation therapy is key for regaining autonomy and restoring mobility, its long-term nature entails ongoing time commitment and it is often not sufficiently engaging. Virtual reality (VR) can transform rehabilitation therapy into engaging game-like tasks that can be tailored to patient-specific activities, set goals, and provide rehabilitation assessment. Yet, most VR systems lack built-in methods to track progress over time and alter rehabilitation programs accordingly. We propose using arm kinematic modeling and capability maps to allow a VR system to understand a user's physical capability and limitation. Next, we suggest two use cases for the VR system to utilize the user's capability map for tailoring rehabilitation programs. Finally, for one use case, it is shown that the VR system can emphasize and assess the use of specific UL joints.
翻译:许多神经系统疾病(如中风)会导致患者出现上肢运动功能障碍,影响其日常活动。对此类患者而言,虽然康复治疗是恢复自主能力与活动能力的关键,但其长期性需要持续投入时间,且往往缺乏足够的参与度。虚拟现实技术可将康复治疗转化为具有游戏性的任务,这些任务可针对患者特定活动进行定制、设定目标并提供康复评估。然而,大多数VR系统缺乏内置方法来跟踪随时间变化的康复进展并相应调整康复方案。我们提出利用手臂运动学建模与能力图谱,使VR系统能够理解用户的身体能力与限制。接着,我们提出两个应用场景,使VR系统能利用用户能力图谱定制康复方案。最后,针对其中一个场景,我们证明VR系统能够强化并评估特定上肢关节的使用。