Situated visualization presents data alongside their source context (physical referent). While environmental factors influence memory recall (known as Context-Dependent Memory or CDM), how physical context affects cognition in real-world tasks such as working with visualizations in situated contexts is unclear. This study explores the design space of information memorability in situated visualization through the lens of CDM. We investigate the presence of physical referents for creating contextual cues in desktop and Virtual Reality (VR) environments. Across three studies (n=144), we observe a trend suggesting a CDM effect due to contextual referent is more apparent in VR. Overall, we did not find statistically significant evidence of a CDM effect due to the presence of a referent. However, we did find a significant CDM effect for lighting conditions. This suggests that representing the entire environment, rather than the physical objects alone, may be necessary to provide sufficiently strong contextual memory cues.
翻译:情境化可视化将数据与其源情境(物理参照物)一同呈现。虽然环境因素影响记忆回忆(称为情境依赖记忆或CDM),但物理情境如何影响现实世界任务(例如在情境化可视化中工作)中的认知尚不明确。本研究通过CDM视角探索情境化可视化中信息可记忆性的设计空间。我们研究了在桌面和虚拟现实(VR)环境中创建情境线索的物理参照物的存在性。通过三项研究(n=144),我们观察到一种趋势,表明由情境参照物产生的CDM效应在VR中更为明显。总体而言,我们未发现统计上显著证据证明参照物的存在会引发CDM效应。然而,我们确实发现光照条件具有显著的CDM效应。这表明,或许需要呈现整个环境(而非仅物理对象)才能提供足够强的情境记忆线索。