In this paper, we present "1001 Nights", an AI-native game that allows players lead in-game reality through co-created storytelling with the character driven by large language model. The concept is inspired by Wittgenstein's idea of the limits of one's world being determined by the bounds of their language. Using advanced AI tools like GPT-4 and Stable Diffusion, the second iteration of the game enables the protagonist, Shahrzad, to realize words and stories in her world. The player can steer the conversation with the AI King towards specific keywords, which then become battle equipment in the game. This blend of interactive narrative and text-to-image transformation challenges the conventional border between the game world and reality through a dual perspective. We focus on Shahrzad, who seeks to alter her fate compared to the original folklore, and the player, who collaborates with AI to craft narratives and shape the game world. We explore the technical and design elements of implementing such a game with an objective to enhance the narrative game genre with AI-generated content and to delve into AI-native gameplay possibilities.
翻译:本文介绍一款AI原生游戏《一千零一夜》,玩家可通过与大型语言模型驱动的角色进行共创叙事来引导游戏内现实。该理念受维特根斯坦"语言的界限即世界的界限"思想启发。第二代游戏借助GPT-4与Stable Diffusion等先进AI工具,使主角山鲁佐德能够在其世界中实现词语与故事的现实转化。玩家可通过引导与AI国王的对话朝向特定关键词,这些词汇将转化为游戏中的战斗装备。这种交互叙事与文本到图像转换的融合,通过双重视角挑战了游戏世界与现实之间的传统边界。我们聚焦于试图改变其在原始民间传说中命运的山鲁佐德,以及与AI协作构建叙事并塑造游戏世界的玩家。本文探讨了实现此类游戏的技术与设计要素,旨在通过AI生成内容增强叙事游戏类型,并深入探索AI原生游戏玩法的可能性。