Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual) to trick users into providing more personal information, i.e., dark patterns. Dark patterns are deceiving techniques (e.g., interface tricks) designed to influence individuals' behavioural decisions. However, there are few studies regarding dark patterns' potential issues in AR environments. In this work, using scenario construction to build our prototypes, we investigate the potential future approaches that dark patterns can have. We use VR mockups in our user study to analyze the effects of dark patterns in AR. Our study indicates that dark patterns are effective in immersive scenarios, and the use of novel techniques such as `haptic grabbing' to drag participants' attention can influence their movements. Finally, we discuss the impact of such malicious techniques and what techniques can mitigate them.
翻译:增强现实(AR)应用正日趋主流,移动环境中的成功案例(如《Pokémon GO》)已屡见不鲜。当前恶意技术可利用这些环境沉浸式与虚实混合的特性,诱骗用户提供更多个人信息,即暗黑模式。暗黑模式是一种旨在影响个体行为决策的欺骗性技术(例如界面陷阱)。然而,关于AR环境中暗黑模式潜在问题的研究仍相对匮乏。本研究通过场景构建方法制作原型,探索暗黑模式未来可能采用的实现途径。我们利用VR模拟进行用户实验,分析AR中暗黑模式的影响。研究结果表明,暗黑模式在沉浸式场景中具有显著效果,且通过“触觉抓取”等新型技术转移参与者注意力可影响其运动轨迹。最后,我们讨论了此类恶意技术的影响及相应的缓解方法。