As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this paper, we research, design, and implement an approach to supplement game testing to balance video games with autonomous agents. We evaluate our approach with two platform games. We bring a systematic way to assess if a game is balanced by (1) comparing the difficulty levels between game versions and issues with the game design, and (2) the game demands for skill or luck.
翻译:随着游戏复杂性和规模的增加,游戏测试(也称玩法测试)成为保障视频游戏质量的关键环节。然而,游戏测试的手工性和临时性特征为自动化技术提供了发展空间。本文研究、设计并实现了一种利用自主代理辅助游戏测试以平衡视频游戏的方法,并通过两款平台游戏进行方法评估。我们提出了一种系统化评估游戏平衡性的方案:(1)对比不同游戏版本间的难度差异及游戏设计问题;(2)分析游戏对技巧或运气的依赖程度。