This work represents the initial development of a haptic display system for increased presence in virtual experiences. The developed system creates a two-way connection between a virtual space, mediated through a virtual reality headset, and a physical space, mediated through a robotic manipulator, creating the foundation for future haptic display development using the haptic proxy framework. Here, we assesses hand-tracking performance of the Meta Quest Pro headset, examining hand tracking latency and static positional error to characterize performance of our system.
翻译:本文介绍了为增强虚拟体验中的临场感而开发的触觉显示系统的初步成果。该系统通过虚拟现实头显连接虚拟空间,并通过机器人操作器连接物理空间,建立双向连接,为未来基于触觉代理框架的触觉显示开发奠定了基础。我们评估了Meta Quest Pro头显的手部追踪性能,分析了手部追踪延迟和静态位置误差,以表征我们系统的性能。