Personas are a valuable tool for discussing accessibility requirements in software design and development practices. However, the use of personas for accessibility-focused requirements elicitation in VR projects remains limited and is accompanied by several challenges. To fill this gap, we developed an auto-generated persona system in a VR course, where the personas were used to facilitate discussions on accessibility requirements and to guide VR design and development. Our findings indicate that the auto-generated persona system enabled students to develop empathy more efficiently. This study demonstrates the use of automatically generated personas in VR course settings as a means of eliciting latent accessibility requirements.
翻译:人物角色是软件设计与开发实践中讨论可访问性需求的重要工具。然而,在VR项目中,以可访问性为导向的需求获取过程中人物角色的应用仍较为有限,并伴随诸多挑战。为填补这一空白,我们在VR课程中开发了一套自动生成人物角色系统,该系统生成的人物角色被用于促进可访问性需求的讨论,并指导VR设计与开发。研究结果表明,自动生成的人物角色系统能帮助学生更有效地建立共情。本研究展示了在VR课程环境中使用自动生成人物角色作为获取潜在可访问性需求手段的可行性。