Designed with an accessible first design approach, the presented paper describes how exploiting humans proprioception ability in 3D space can result in a more natural interaction experience when using a 3D graphical user interface in a virtual environment. The modularity of the designed interface empowers the user to decide where they want to place interface elements in 3D space allowing for a highly customizable experience, both in the context of the player and the virtual space. Drawing inspiration from todays tangible interfaces used, such as those in aircraft cockpits, a modular interface is presented taking advantage of our natural understanding of interacting with 3D objects and exploiting capabilities that otherwise have not been used in 2D interaction. Additionally, the designed interface supports multimodal input mechanisms which also demonstrates the opportunity for the design to cross over to augmented reality applications. A focus group study was completed to better understand the usability and constraints of the designed 3D GUI.
翻译:本文采用无障碍优先设计方法,阐述了如何利用人类在三维空间中的本体感知能力,使得虚拟环境中的三维图形用户界面交互体验更加自然。所设计界面的模块化特性使用户能够自主决定界面元素在三维空间中的布局位置,从而在玩家视角与虚拟空间两个层面均可实现高度定制化的交互体验。借鉴当代实体界面(如飞机驾驶舱)的设计思路,该模块化界面充分利用人类与三维物体互动的本能认知优势,并挖掘了二维交互中未被开发的潜能。此外,所设计界面支持多模态输入机制,为设计向增强现实应用场景的延伸提供了可能。为深入理解该三维图形用户界面的可用性与局限性,研究团队开展了焦点小组调研。