Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed as a solution, but it is limited by copilot availability and co-location. An alternative is partial automation, where the player is assisted by a software agent. We present a study with 13 participants with upper-limb impairments, investigating how they collaborate with a copilot in both human cooperation and partial automation. The experiment is supported by GamePals, a configurable framework we developed to enable both human cooperation and partial automation in existing third-party video games.
翻译:对于上肢功能障碍者而言,与视频游戏进行交互具有挑战性,尤其在需要快速连续完成多种基于手部输入的操作时。人类协作(即由另一人协助玩家)曾被提出作为解决方案,但受限于副驾驶员可用性与空间共位性。另一种替代方案是部分自动化,即由软件代理协助玩家。我们开展了一项涉及13名上肢功能障碍参与者的研究,探究他们在人类协作与部分自动化两种模式下如何与副驾驶员协同配合。该实验依托于我们开发的GamePals框架(一个可配置的模块化系统)实现,该框架可在现有第三方视频游戏中同时支持人类协作与部分自动化功能。