Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and as well as social skills. Here it is unknown to which extent traditional videogame play (with a desktop setting) can affect the physiological responses of players' autonomic nervous system. For such, we propose a study where we have measured distinct electrodermal and cardiac activity metrics over competitive players during several League of Legends gameplay sessions. We mainly found that game performance (whether winning or losing the game) significantly affects both EDA and ECG, where players who lost the game showed higher stress-related physiological responses, as compared to winning players. We also found that important specific in-game events such as "Killing", "Dying" or "Destroying Turret" significantly increased both electrodermal and cardiac activity over players more than other less-relevant events such as "Placing Wards" or "Destroying Turret Plates". Finally, by analyzing activity on player roles we found different trends of activity on these measurements, that may foster the exploration of esports gaming effects on human physiology in future studies.
翻译:电子竞技游戏是视频游戏玩家需要相互合作与竞争的领域,这会影响其认知负荷、信息处理、压力水平及社交技能。然而,尚不明确传统视频游戏(在桌面环境下的操作)对玩家自主神经系统生理反应的具体影响程度。为此,我们提出一项研究,在数场《英雄联盟》游戏过程中,测量了竞技玩家的皮肤电活动与心脏活动指标。主要发现:游戏表现(胜负结果)对皮肤电活动(EDA)和心电图(ECG)均有显著影响——输掉比赛的玩家比获胜玩家表现出更强的压力相关生理反应。我们还发现,“击杀”、“阵亡”或“摧毁防御塔”等重要特定游戏事件会显著提升玩家的皮肤电与心脏活动,其影响程度显著高于“放置守卫”或“摧毁防御塔镀层”等次要事件。最后,通过分析不同玩家角色的生理活动趋势,本研究揭示了各角色在这些指标上的差异性特征,这有助于未来进一步探索电子竞技游戏对人类生理的影响。