Virtual reality interview simulator (VRIS) provides an effective and manageable approach for candidates prone to being very nervous during interviews, yet, the major anxiety-inducing elements remain unknown. During an interview, the anxiety levels, overall experience, and performance of interviewees might be affected by various circumstances. By analyzing electrodermal activity and questionnaire, we investigated the influence of five variables: (I) \textsc{Realism}; (II) \textsc{Question type}; (III) \textsc{Interviewer attitude}; (IV) \textsc {Timing}; and (V) \textsc{Preparation}. As such, an orthogonal design $L_8(4^1 \times 2^4)$ with eight experiments ($O A_8$ matrix) was implemented, in which 19 college students took part in the experiments. Considering the anxiety, overall experience, and performance of the interviewees, results indicate that \textsc{Type of Interview Questions} plays a major role; secondly, \textsc{Level of Realism}, \textsc{With or Without Preparation}, and \textsc{Interrogator's Attitude} all have some degree of influence; lastly, \textsc {Timed or Untimed Answers} have little to no impact. Specifically, professional inquiries elicited a greater degree of anxiety than personal ones among the categories of interview questions. This work contributes to our understanding of anxiety-stimulating factors during job interviews in virtual reality and provides cues for designing future VRIS.
翻译:虚拟现实面试模拟器(VRIS)为面试中容易极度紧张的候选人提供了一种有效且可控的应对方式,然而,引发其焦虑的主要因素尚不明确。在面试过程中,受访者的焦虑水平、整体体验和表现可能受到多种情境的影响。通过分析皮肤电活动数据和问卷调查,我们研究了五个变量的影响:(I)真实感;(II)问题类型;(III)面试官态度;(IV)时间限制;以及(V)准备情况。为此,我们采用正交设计 $L_8(4^1 \times 2^4)$ 进行了八组实验($OA_8$ 矩阵),共有19名大学生参与。综合考虑受访者的焦虑程度、整体体验和表现,结果表明:面试问题类型起主要作用;其次,真实感水平、是否准备以及面试官态度均有一定程度的影响;最后,是否有时间限制对结果影响甚微。具体而言,在面试问题分类中,专业性问题比个人问题引发了更高程度的焦虑。本研究加深了对虚拟现实中求职面试焦虑诱发因素的理解,并为未来VRIS的设计提供了启示。