For the past 20 years, China has increasingly restricted the access of minors to online games using addiction prevention systems (APSes). At the same time, and through different means, i.e., the Great Firewall of China (GFW), it also restricts general population access to the international Internet. This paper studies how these restrictions impact young online gamers, and their evasion efforts. We present results from surveys (n = 2,415) and semi-structured interviews (n = 35) revealing viable commonly deployed APS evasion techniques and APS vulnerabilities. We conclude that the APS does not work as designed, even against very young online game players, and can act as a censorship evasion training ground for tomorrow's adults, by familiarization with and normalization of general evasion techniques, and desensitization to their dangers. Findings from these studies may further inform developers of censorship-resistant systems about the perceptions and evasion strategies of their prospective users, and help design tools that leverage services and platforms popular among the censored audience.
翻译:过去20年间,中国通过防沉迷系统(APSes)不断加强对未成年人访问在线游戏的限制。与此同时,其通过不同手段(即中国国家防火墙GFW)也限制着普通民众对国际互联网的访问。本文研究这些限制如何影响年轻网络游戏玩家及其规避行为。我们通过对2,415份问卷调查和35次半结构化访谈的结果分析,揭示出当前广泛使用且切实有效的APS规避技术及其系统漏洞。研究结论表明,防沉迷系统并未按设计初衷发挥作用——即便对极低龄玩家群体也是如此,反而通过让用户熟悉并常态化通用规避技术、降低对其中风险的敏感度,成为未来成年群体进行网络审查规避的"训练场"。这些研究发现可为抗审查系统开发者提供潜在用户对审查的认知和规避策略,并助力设计出能够利用受审查群体中流行平台和服务的工具。