Live streaming is becoming increasingly popular in recent years, as most channels prioritize the delivery of engaging content to their viewers. Among various live streaming channels, Danmaku participation game (DPG) has emerged in China as a mixture of live streaming and online gaming, offering an immersive gaming experience to players. Although prior research has explored audience participation games (APGs) in North America and Europe, it primarily focuses on discussing prototypes and lacks observation of players in natural settings. Little is known about how players perceive DPGs and their player experience. To fill the research gap, we observed a series of DPG channels and conducted an interview-based study to gain insights into the practices and experiences of DPG players. Our work reveals that DPGs can effectively synergize live streaming and online games, amplifying both player engagement and a profound sense of accomplishment to players.
翻译:近年来,直播流媒体日益普及,大多数频道优先向观众传递引人入胜的内容。在各类直播频道中,弹幕互动游戏(DPG)作为直播与在线游戏的融合形态在中国兴起,为玩家提供了沉浸式的游戏体验。尽管已有研究探索了北美及欧洲的观众互动游戏(APGs),但此类研究主要聚焦于原型讨论,缺乏对自然环境下玩家的观察。学界对玩家如何感知DPG及其游戏体验知之甚少。为填补这一研究空白,我们观察了一系列DPG频道,并开展了基于访谈的研究,深入洞察DPG玩家的实践与体验。本研究表明,DPG能有效协同直播与在线游戏,既放大了玩家参与度,又强化了玩家的深度成就感。