We describe a multi-agent perimeter defense game played on a cylinder. A team of n slow-moving defenders must prevent a single fast-moving attacker from crossing the boundary of a defensive perimeter. We describe the conditions necessary for the attacker to win in the special case that the intruder starts close to the boundary and in a region that is currently defended.
翻译:本文研究一种在圆柱体上进行的多智能体周界防御博弈。由n个慢速移动防御者组成的团队必须阻止单个快速移动攻击者突破防御周界边界。我们描述了在入侵者起始位置靠近边界且处于当前有防御者值守区域这一特殊情况下,攻击者获胜所需满足的条件。