With the increasing adoption of mixed reality headsets with video passthrough functionality, concerns over perceptual and social effects have surfaced. Building on prior qualitative findings, this study quantitatively investigates the impact of video passthrough on users. Forty participants completed a body transfer task twice, once while wearing a headset in video passthrough and once without a headset. Results indicate that using video passthrough induces simulator sickness, creates social absence, (another person in the physical room feels less present), alters self-reported body schema, and distorts distance perception. On the other hand, compared to past research which showed perceptual aftereffects from video passthrough, the current study found none. We discuss the broader implications for the widespread adoption of mixed reality headsets and their impact on theories surrounding presence and body transfer.
翻译:随着具备视频透视功能的混合现实头戴设备日益普及,关于其感知效应与社会影响的担忧逐渐显现。本研究在先前定性发现的基础上,定量探究了视频透视对用户的影响。四十名参与者分别在不佩戴头显和佩戴头显并启用视频透视功能的条件下,各完成一次身体转移任务。结果表明,使用视频透视功能会诱发模拟器晕动症、造成社交缺席感(即物理空间中的他人存在感降低)、改变自我报告的身体图式并扭曲距离感知。另一方面,相较于以往研究显示视频透视会产生感知后效,本实验未发现此类效应。我们进一步探讨了混合现实头戴设备广泛应用的潜在影响,及其对临场感与身体转移相关理论的启示。