We propose a codec specifically designed for meshlet compression, optimized for rapid data-parallel GPU decompression within a mesh shader. Our compression strategy orders triangles in optimal generalized triangle strips (GTSs), which we generate by formulating the creation as a mixed integer linear program (MILP). Our method achieves index buffer compression rates of 16:1 compared to the vertex pipeline and crack-free vertex attribute quantization based on user preference. The 15.5 million triangles of our teaser image decompress and render in 0.59 ms on an AMD Radeon RX 7900 XTX.
翻译:我们提出一种专用于网格片压缩的编解码器,优化后在网格着色器中实现快速数据并行GPU解压缩。我们的压缩策略将三角形排列为最优广义三角形带(GTS),通过将构建过程形式化为混合整数线性规划(MILP)生成这些条带。与顶点管线相比,该方法实现了16:1的索引缓冲压缩率,并基于用户偏好实现无裂缝顶点属性量化。在AMD Radeon RX 7900 XTX上,我们的示例图像包含1550万个三角形,解压缩与渲染耗时0.59毫秒。