Tracking user motion in interactive and immersive applications is increasingly common (e.g., video games, XR systems, smartphones). Yet, processing and transmitting human motion data remain critical challenges, as current approaches strongly rely on the quality of the tracked motion signals. In general, affordable motion-capture systems may produce unnatural animations in the presence of calibration errors, occlusions, sensor drift, high-frequency noise, or other artifacts. More specifically, we simulate occlusions and high-frequency noise and propose to mitigate their effects with REACT, an interactive online motion-completion framework operating causally, frame by frame, without look-ahead. REACT is an S4-based autoregressive model that coordinates complementary motion estimates under specific reliability-dependent constraints and exposes several interpretable internal signals. We present a system-level contribution consisting of a structured formulation of interactive motion completion together with a coherent instantiation of this formulation. We evaluate REACT against several causal baselines and architectural variants under varying levels of occlusion severity, and report their respective inference latencies. Our results show that REACT achieves a relevant compromise between reconstruction accuracy, update smoothness, and interactive inference. Finally, we characterize how its fusion behaviour changes under missing input observations.
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React.js(React)是 Facebook 推出的一个用来构建用户界面的 JavaScript 库。
Facebook开源了React,这是该公司用于构建反应式图形界面的JavaScript库,已经应用于构建Instagram网站及 Facebook部分网站。最近出现了AngularJS、MeteorJS 和Polymer中实现的Model-Driven Views等框架,React也顺应了这种趋势。React基于在数据模型之上声明式指定用户界面的理念,用户界面会自动与底层数据保持同步。与前面提及 的框架不同,出于灵活性考虑,React使用JavaScript来构建用户界面,没有选择HTML。Not Rest