A reward algorithm is needed for games which rewards risk, i.e. early play, and extends the longevity of a reward pool. This would allow a higher number of players and greater engagement. I created a reward mechanism that rewards risk, lasts longer, and is more profitable than existing mechanisms. I also implemented an algorithm within the mechanism to self-correct in outlier performance. This reward mechanism was used in TURBLAZE, a mobile game designed for high school students. The game has quizzes. Gamers pay a fixed fee to participate in a quiz and win a reward if their score is above a certain threshold.
翻译:游戏需要一种奖励算法,该算法需奖励风险(即早期参与)并延长奖励池的寿命。这将允许更多玩家参与并提高参与度。我设计了一种奖励机制,该机制能奖励风险、持续时间更长,且比现有机制更具盈利能力。此外,我在该算法中实现了一种自我修正机制,以应对异常表现。该奖励机制已应用于TURBLAZE——一款面向高中生的手机游戏。该游戏包含问答环节。玩家需支付固定费用参与问答,若分数超过特定阈值,即可获得奖励。