This research pioneers a method for generating immersive worlds, drawing inspiration from elements of vintage adventure games like Myst and employing modern text-to-image models. We explore the intricate conversion of 2D panoramas into 3D scenes using equirectangular projections, addressing the distortions in perception that occur as observers navigate within the encompassing sphere. Our approach employs a technique similar to "inpainting" to rectify distorted projections, enabling the smooth construction of locally coherent worlds. This provides extensive insight into the interrelation of technology, perception, and experiential reality within human-computer interaction.
翻译:本研究开创了一种生成沉浸式世界的方法,从《神秘岛》等经典冒险游戏元素中汲取灵感,并运用现代文本到图像模型。我们探索利用等距柱状投影将二维全景图转换为三维场景的复杂过程,重点解决观察者在球体内导航时产生的感知失真问题。该方法采用类似"图像修复"的技术来纠正失真投影,从而能够平滑构建局部连贯的世界。本研究为理解人机交互中技术、感知与体验现实之间的相互关系提供了深入见解。