This paper presents the 4E conceptual model, developed to formally analyze investigation games from a game design perspective. The model encompasses four components: Exploration, Elicitation, Experimentation, and Evaluation. Grounded Theory was employed as the methodology for constructing the model, allowing for an in-depth understanding of the underlying concepts. The resulting model was then compared to existing literature, and its contributions were thoroughly discussed. Overall, the 4E model presents a comprehensive framework for understanding investigation games elements. It's application in two real-world scenarios demonstrates its practical relevance.
翻译:本文提出了4E概念模型,旨在从游戏设计视角系统分析调查类游戏。该模型包含四个核心要素:探索(Exploration)、引出(Elicitation)、实验(Experimentation)与评估(Evaluation)。研究采用扎根理论作为模型构建方法,深入解析了潜在概念的本质。通过将构建完成的模型与现有文献进行比对,本文全面探讨了其理论贡献。总体而言,4E模型为理解调查游戏要素提供了系统化框架,其在两个实际场景中的应用验证了其实践价值。