This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder Scrolls Online. Currently, there is no other AI competition covering Collectible Card Games (CCG) genre, and there has never been one that targets a deck-building game. Thus, apart from usual CCG-related obstacles to overcome, like randomness, hidden information, and large branching factor, the successful approach additionally requires long-term planning and versatility. The game can be tackled with multiple approaches, including classic adversarial search, single-player planning, and Neural Networks-based algorithms. This paper introduces the competition framework, describes the rules of the game, and presents the results of a tournament between sample AI agents. The first edition of TOTAIC is hosted at the IEEE Conference on Games 2023.
翻译:本文提出了一项新的人工智能挑战——基于《上古卷轴Online》高岛章节中发布的双人卡牌构筑游戏的《致敬传奇》AI竞赛(TOTAIC)。目前,尚无其他AI竞赛涵盖集换式卡牌游戏(CCG)类型,且从未有竞赛针对卡牌构筑游戏。因此,除了要克服CCG常见的困难(如随机性、隐藏信息、大分支因子)外,成功的方案还需具备长期规划与多能性。该游戏可通过多种方法应对,包括经典对抗搜索、单玩家规划及基于神经网络的算法。本文介绍了竞赛框架,描述了游戏规则,并展示了示例AI智能体之间的锦标赛结果。首届TOTAIC于2023年IEEE游戏会议上举办。