This study employs a reflexive thematic analysis to systematically examine the design patterns of 48 first-person Virtual reality (VR) animal avatar games. The research identifies four primary design themes: Animal Biomimicry, Limited Animal Simulation, Hybrid HumanAnimal Features, and Human Behavior with Animal Avatar. The analysis reveals that approximately 77 percent of the games remain grounded in human-centered interaction logic, with animal forms primarily serving as visual representations. The study highlights the core tension between authenticity and usability in current VR animal avatar design, and points toward design opportunities for achieving more authentic animal avatar's interactive experience through directions such as controller innovation, unconventional body mapping, and dynamic feedback. This research provides a thematic classification framework for understanding the representation of non-human perspectives in VR games.
翻译:本研究采用反思性主题分析方法,系统考察了48款第一人称虚拟现实(VR)动物化身游戏的设计模式。研究识别出四大设计主题:动物仿生、有限动物模拟、人兽混合特征,以及以动物化身呈现的人类行为。分析表明,约77%的游戏仍以人类中心交互逻辑为基础,动物形态主要作为视觉表征存在。研究揭示了当前VR动物化身设计中真实感与可用性之间的核心张力,并通过控制器创新、非常规身体映射及动态反馈等方向,指明了实现更真实动物化身交互体验的设计机遇。本研究为理解VR游戏中非人类视角的呈现提供了主题分类框架。