This systematic literature review surveys technical defenses against software-based cheating in online multiplayer games. Categorizing existing approach-es into server-side detection, client-side anti-tamper, kernel-level anti-cheat drivers, and hardware-assisted TEEs. Each category is evaluated in terms of detection effectiveness, perfor-mance overhead, privacy im-pact, and scalability. The analy-sis highlights key trade-offs, particularly between the high visibility of kernel-level solutions and their privacy and stability risks, versus the low intrusive-ness but limited insight of server-side methods. Overall, the re-view emphasizes the ongoing arms race with cheaters and the need for robust, adversary-resistant anti-cheat designs.
翻译:本文通过系统性文献综述,调研了在线多人游戏中针对基于软件作弊的技术防御措施。将现有方法归类为服务器端检测、客户端防篡改、内核级反作弊驱动以及硬件辅助的可信执行环境(TEE)四大类别。针对每一类别,从检测效能、性能开销、隐私影响及可扩展性四个维度进行评估。分析揭示了关键的设计权衡,特别是内核级解决方案虽具备高可见性却伴随隐私与稳定性风险,而服务器端方法虽侵入性低但洞察力有限。总体而言,本综述强调了反作弊设计与作弊者之间持续的攻防博弈,并指出构建强健且能抵御对抗攻击的反作弊体系的重要性。