This study explores the integration of Ultra-Wideband (UWB) technology into Mixed Reality (MR) Systems for immersive storytelling. Addressing the limitations of existing technologies like Microsoft Kinect and HTC Vive, the research focuses on overcoming challenges in robustness to occlusion, tracking volume, and cost efficiency in props tracking. Utilizing UWB technology, the interactive MR system enhances the scope of performance art by enabling larger tracking areas, more reliable and cheaper multi-prop tracking, and reducing occlusion issues. Preliminary user tests suggest meaningful improvements in immersive experience, promising a new possibility in Extended Reality (XR) theater, performance art and immersive game.
翻译:本研究探索将超宽带(UWB)技术集成到混合现实(MR)系统中以实现沉浸式叙事。针对Microsoft Kinect和HTC Vive等现有技术的局限性,研究重点在于克服遮挡鲁棒性、跟踪范围及道具跟踪成本效益等挑战。通过利用UWB技术,该交互式MR系统扩大了表演艺术的范畴,实现了更大的跟踪区域、更可靠且更低成本的多道具跟踪,并减少了遮挡问题。初步用户测试表明,沉浸式体验有了显著改进,为扩展现实(XR)剧场、行为艺术和沉浸式游戏开辟了新的可能性。