This paper proposes a social regulation model for dynamic adaptation according to user characteristics in virtual interactive environments, namely the tribal theater model. The model focuses on organizational regulation and builds an interaction scheme with more resilient user performance by improving the subjectivity of the user. This paper discusses the sociological theoretical basis of this model and how it was migrated to an engineering implementation of a virtual interactive environment. The model defines user interactions within a field that are regulated by a matrix through the allocation of resources. To verify the effectiveness of the tribal theater model, we designed an experimental scene using a chatroom as an example. We trained the matrix as an AI model using a temporal transformer and compared it with an interaction field with different levels of control. The experimental results showed that the tribal theater model can improve users' interactive experience, enhance resilient user performance, and effectively complete environmental interaction tasks under rule-based interaction.
翻译:本文提出一种面向虚拟交互环境中基于用户特征的动态适应社会规约模型,即部落剧场模型。该模型聚焦组织规约机制,通过提升用户主体性,构建具有更强韧性的用户表现交互方案。本文讨论了该模型的社会学理论基础,并阐述了其向虚拟交互环境工程实现的迁移路径。模型通过资源分配机制,在由矩阵调控的场域中定义用户交互行为。为验证部落剧场模型的有效性,我们以聊天室为例设计实验场景,采用时序Transformer对矩阵进行人工智能模型训练,并与不同控制程度的交互场域进行对比。实验结果表明,该模型能够改善用户交互体验,增强用户韧性表现,并在基于规则的交互中有效完成环境交互任务。