Intellectual Disability (ID) is characterized by deficits in intellectual functioning and adaptive behavior, necessitating customized therapeutic interventions to improve daily life skills. This paper presents the development and evaluation of Space Exodus, a task-based role-playing Virtual Reality (VR) game designed to support therapy for children with ID. The game integrates everyday life scenarios into an immersive environment to enhance skill acquisition and transfer. Functional tests and preliminary experiments demonstrated the system's stability, usability, and adaptability, with 70--80\% of participants demonstrating successful skill transfer to new challenges. Challenges, such as VR discomfort, controller misoperation, and task complexity, were identified, emphasizing the need for ergonomic improvements and adaptive guidance. The results provide empirical evidence supporting VR as a promising tool in ID therapy. Future work will focus on refining gameplay mechanics, enhancing user guidance, and expanding accessibility to broader populations.
翻译:智力障碍(ID)以智力功能和适应行为缺陷为特征,需要定制化治疗干预以提升日常生活技能。本文介绍了Space Exodus的开发与评估,这是一款为支持ID儿童治疗而设计的基于任务的角色扮演虚拟现实(VR)游戏。该游戏将日常生活场景融入沉浸式环境,以促进技能习得与迁移。功能测试和初步实验验证了系统的稳定性、可用性和适应性,70--80\%的参与者成功将技能迁移至新挑战。研究也识别出VR不适、控制器误操作及任务复杂性等挑战,强调了人体工学改进和自适应引导的必要性。结果为VR作为ID治疗中一种有前景的工具提供了实证依据。未来工作将聚焦于完善游戏机制、增强用户引导,并扩展其对更广泛人群的可及性。