3D Gaussian Splatting (3DGS) provides high-quality real-time novel-view synthesis, but deployment budgets vary across devices and network conditions. Most compact methods target one operating point, so another budget requires a separate representation. SHIN is a scalable 3DGS hierarchy with a reusable Base and additive enhancement layers, so each higher-quality operating point extends rather than replaces the decoded representation. Constructing this hierarchy requires deciding which Gaussians each stage adds and how much spherical-harmonic (SH) appearance each retains, because these choices remain fixed in later prefixes. SHIN derives one shared Gaussian order from multi-scale position-scale sensitivity and divides each stage budget between adding Gaussians and retaining SH bands using calibrated gradient-based scores per byte. Lightweight opacity updates adjust compositing while transmitted geometry and SH coefficients remain unchanged. Across three benchmarks, SHIN progressively improves one cumulative representation and achieves the best PSNR-size efficiency in every overlapping comparison with the multi-rate and progressive baselines.
翻译:暂无翻译