This paper presents the initial stages of a design study to develop a dashboard for visualizing gameplay data in the Commander format of Magic: The Gathering. We conducted a user-task analysis to identify requirements for such a dashboard, followed by a design proposal addressing players' needs and common analysis tasks. We then carried out a structured user test to evaluate comprehension and preferences. Results show that players prioritize contextually relevant, outcome-driven metrics over peripheral ones, and that canonical charts (e.g., heatmaps, line charts) support higher comprehension than more complex visualizations like scatterplots or icicle plots. Our findings also highlight the importance of localized views, user customization, and progressive disclosure, emphasizing that adaptability and contextual relevance are as critical as accuracy in effective dashboard design. Overall, this study contributes practical guidelines for data visualization in gaming and broader insights for engagement-driven dashboards.
翻译:本文呈现了一项设计研究的初期阶段,旨在开发一款用于可视化《万智牌》指挥官赛制游戏数据的仪表板。我们进行了一项用户任务分析,以确定此类仪表板的需求,随后提出了一项针对玩家需求与常见分析任务的设计方案。接着,我们开展了一项结构化用户测试,以评估理解程度与偏好。结果表明,玩家优先关注情境相关且以结果为导向的指标,而非外围指标;此外,标准图表(如热力图、折线图)比散点图或冰柱图等更复杂的可视化形式更能支持高理解度。研究结果还强调了局部视图、用户自定义及渐进式揭示的重要性,并指出在有效的仪表板设计中,适应性与情境相关性同样关键。总体而言,本研究为游戏数据可视化提供了实用指南,并为以参与度为导向的仪表板提供了更广泛的见解。