This paper presents the initial stages of a design study aimed at developing a dashboard to visualize gameplay data of the Commander format from Magic: The Gathering. We conducted a user-task analysis to identify requirements for a data visualization dashboard tailored to the Commander format. Afterwards, we proposed a design for the dashboard leveraging visualizations to address players' needs and pain points for typical data analysis tasks in the context domain. Then, we followed-up with a structured user test to evaluate players' comprehension and preferences of data visualizations. Results show that players prioritize contextually relevant, outcome-driven metrics over peripheral ones, and that canonical charts like heatmaps and line charts support higher comprehension than complex ones such as scatterplots or icicle plots. Our findings also highlight the importance of localized views, user customization, and progressive disclosure, emphasizing that adaptability and contextual relevance are as essential as accuracy in effective dashboard design. Our study contributes practical design guidelines for data visualization in gaming contexts and highlights broader implications for engagement-driven dashboards.
翻译:本论文展示了一项设计研究的初期阶段,旨在开发一款用于可视化《万智牌》指挥官赛制游戏数据的数据看板。我们通过用户任务分析,确定了适用于指挥官赛制的数据可视化看板需求。随后,我们提出了一种看板设计方案,利用可视化技术来解决玩家在特定领域上下文内典型数据分析任务中的需求与痛点。接着,我们进行了结构化的用户测试,以评估玩家对数据可视化的理解程度和偏好。结果表明,玩家更倾向于关注与上下文相关的、以结果为导向的指标,而非外围指标;并且热力图、折线图等经典图表比散点图或冰柱图等复杂图表更易于理解。我们的发现还凸显了局部视图、用户定制和渐进式披露的重要性,强调在有效的看板设计中,适应性与上下文相关性同准确性一样至关重要。本研究为游戏场景下的数据可视化提供了实用的设计指导原则,并揭示了其对以参与度为导向的数据看板的广泛启示。