We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper representations. We take a step towards resolving these shortcomings by utilizing the recent state-of-the-art 3D explicit representation, Gaussian Splatting, and an unconditional diffusion model. This model learns to generate 3D objects represented by sets of GS ellipsoids. With these strong generative 3D priors, though learning unconditionally, the diffusion model is ready for view-guided reconstruction without further model fine-tuning. This is achieved by propagating fine-grained 2D features through the efficient yet flexible splatting function and the guided denoising sampling process. In addition, a 2D diffusion model is further employed to enhance rendering fidelity, and improve reconstructed GS quality by polishing and re-using the rendered images. The final reconstructed objects explicitly come with high-quality 3D structure and texture, and can be efficiently rendered in arbitrary views. Experiments on the challenging real-world CO3D dataset demonstrate the superiority of our approach.
翻译:本文提出GSD,一种基于高斯溅射(GS)表示的扩散模型方法,用于从单视图进行三维物体重建。先前的研究由于表示方法不当,常存在三维几何不一致或渲染质量平庸的问题。我们通过采用当前最先进的三维显式表示——高斯溅射,结合无条件扩散模型,朝着解决这些缺陷迈出了一步。该模型学习生成由GS椭球体集合表示的三维物体。凭借这些强大的生成式三维先验,尽管是无条件学习,该扩散模型无需进一步微调即可用于视图引导的重建。这是通过高效而灵活的溅射函数以及引导去噪采样过程,传播细粒度二维特征来实现的。此外,我们进一步采用二维扩散模型来增强渲染保真度,并通过优化和重用渲染图像来提升重建的GS质量。最终重建的物体明确具备高质量的三维结构和纹理,并可在任意视图中高效渲染。在具有挑战性的真实世界CO3D数据集上的实验证明了我们方法的优越性。