In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board games and the subsequent optimization process through a customized Design Sprint. A user study is conducted to investigate the playability and enjoyment of the generated games, revealing both successes and challenges in employing systems like Auto GPT for board game design. Insights and future research directions are proposed to overcome identified limitations and enhance computational-driven game creation.
翻译:本文提出一种新颖方法,利用AutoGPT系统结合设计冲刺方法论,帮助无经验用户进行棋盘游戏创作。我们介绍了通过AutoGPT生成多样化棋盘游戏的实现过程,以及后续通过定制化设计冲刺进行的优化流程。通过用户研究评估所生成游戏的可玩性与趣味性,揭示了使用AutoGPT这类系统进行棋盘游戏设计的成功经验与挑战。为克服已识别的局限性并提升计算驱动的游戏创作能力,本文提出了相关见解与未来研究方向。