Design is a non-linear, reflective process in which practitioners engage with visual, semantic, and other expressive materials to explore, iterate, and refine ideas. As Generative AI (GenAI) becomes integrated into professional design practice, traditional interaction approaches focusing on prompts or whole-image manipulation can misalign AI output with designers' intent, forcing visual thinkers into verbal reasoning or post-hoc adjustments. We present three interaction approaches from DesignPrompt, FusAIn, and DesignTrace that distribute control across intent, input, and process, enabling designers to guide AI alignment at different stages of interaction. We further argue that alignment is a dynamic negotiation, with AI adopting proactive or reactive roles according to designers' instrumental and inspirational needs and the creative stage.
翻译:设计是一个非线性的、反思性的过程,实践者在此过程中与视觉、语义及其他表达性材料互动,以探索、迭代和完善创意。随着生成式人工智能(GenAI)被整合到专业设计实践中,传统上侧重于提示或全图像操作的交互方法可能导致AI输出与设计师意图错位,迫使视觉思考者进行言语推理或事后调整。我们介绍了来自DesignPrompt、FusAIn和DesignTrace的三种交互方法,这些方法将控制权分布在意图、输入和过程之间,使设计师能够在交互的不同阶段引导AI的对齐。我们进一步认为,对齐是一个动态协商过程,AI根据设计师的工具性需求与灵感需求以及创意阶段,采取主动或反应性的角色。